Gu, Y., Heston, D., Ruan, H. (in working). Exploring Intelligent-TPACK Among K–12 Chinese Language Teachers: An Exploratory Structural Equation Modeling Study
Gu, Y., Oprean, D., Xue, L., Larsen, S. (submitted). Misaligned by Design: Player Experience and Self-Determination in a Serious Game for Ill-Structured Problems
Gu, Y., Oprean, D., Mostowfi, S., Kim, J., Mohanty, S. (in working). Does the Task Define the Load? Evaluating NASA-TLX Profiles Across Review, Acquisition, and Application Phase in AR Learning
Gu, Y., Xu, X., Li, S., Duan, Y., He, H., Bueno-Vesga, J. (in working). From ‘Jitters’ to Confidence: A Case Study of Blending AI-Powered Virtual Simulated Patients and Standardized Patient Simulation in Nursing Education
Gu, Y., Xu, X., Wang, F., Li, S., Duan, Y., Franken, O., Fu, D., Almalaysha, M., & Almasri, M. (Submitted). Virtualizing the Cleanroom: An Investigation into Learner Outcomes, Usability, and Technology Acceptance in Immersive Semiconductor Training
Gu, Y., Xu, X., Shyu, C. R., Islam, S. K., Eliza, S., & Flink, J. (2025, July). Students' Motivation in STEM Education through a Microelectronics Training Program: Through the Lens of the ARCS Model of Motivational Design.
Gu, Y., Oprean, D., Riedel, N., & Larsen, S. (2025). Exploring learning game core dynamics for engagement: a 2-year cross-case comparison of geography undergraduates’ perceptions of Biomes Rescue, a platformer game.
Bueno-Vesga, J., Xu, X., Gu, Y. (2026). The Role of Cognitive Load and Engagement in Students’ Adoption of an AI-supported VR Training System.
Yupei, D., Xu, X., He, H., Gu, Y., Li, S., Bueno-Vesga, J. (2026). Supplementing Patient Encounter Training for Preservice Nurses: Towards an AI×VR Approach.
Ogawa, M., Mostowfi, S., Kim, J., Shinohara, K., Oprean, D., Ikehara, C., Gu, Y., Eyck, L., Crosby, M. (2025). Impact of Retrospective Confidence Prompts on Students’ Metacognitive Awareness and Skills.
Mostowfi, S., Crosby, M. E., Ogawa, M. B., Ikehara, C. S., Gu, Y., Oprean, D., & Kim, J. H. (2025, May). Augmented Reality vs. Computer-Based Learning: Understanding Metacognitive Awareness Differences.
Mastrantuono, W., Kim, J.H., Mohanty, S., Mostowfi, S., Gu, Y., Wang, F., Oprean, D., Wang, Y., Seo, K. (2025, May). Exploring Physical Demand Metric: Slouching Score in Augmented Reality-Based Biomechanics Education.
Mohanty, S., Kim, J. H., Mostowfi, S., Gu, Y., Wang, F., Oprean, D., & Seo, K. (2025, May). Assessment of Ergonomic Posture in Augmented Reality Environments Using Slouching Score.
Duan, Y., Xu, X., He, H., Li, S., & Gu, Y. (2025). Blending Mixed Reality and Generative AI to Teach Geography: An MR+ GenAI Learning Environment.
Neupane, R. L., Calyam, P., Wang, S., Neupane, K., Pandey, A., Cheng, X., Gafurov, D., Yeddulapalli, H. S., Glaser, N., Singh, K. P., Gu, Y., Li, S., & Srinivas, S. (2024). Online Self-Service Learning Platform for Application-Inspired Cloud Development and Operations (DevOps) Curriculum.
Singh, K. P., Glaser, N., AlZoubi, D., Schmidt, M., Li, S., & Gu, Y. (2024). From Traditional to Technology-Enabled: Exploring the Integration of Active Learning in Technology-Enabled Classrooms to Provide an Improved Learning Experience for Students.
He, H., Xu, X., Li, S., Wang, F., Schroeder, I., Aldrich, E. M., Murrell, S.D., Xue, L., & Gu, Y. (2024). Learning Middle-Latitude Cyclone Formation up in the Air: Student Learning Experience, Outcomes, and Perceptions in a CAVE-enabled Meteorology Class.
He, H., Xu, X., Li, S., Wang, F., Schroeder, I., Aldrich, E. M., ... & Gu, Y. (2024). Work-in-Progress—A CAVE-Based Meteorology Class: From an Instructor’s Perspective.
He, H., Xu, X., Bueno-Vesga, J., Li, S., & Gu, Y. (2023, June). Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today.