Published
Gu, Y., Oprean, D., Riedel, N., & Larsen, S. (2025). Exploring learning game core dynamics for engagement: a 2-year cross-case comparison of geography undergraduates’ perceptions of Biomes Rescue, a platformer game. Interactive Learning Environments, 1-15.
Gu, Y., Xu, X., Shyu, C. R., Islam, S. K., Eliza, S., & Flink, J. (2025, July). Students' Motivation in STEM Education through a Microelectronics Training Program: Through the Lens of the ARCS Model of Motivational Design. In 2025 IEEE International Conference on Advanced Learning Technologies (ICALT) (pp. 330-334). IEEE.
Ogawa, M., Mostowfi, S., Kim, J., Shinohara, K., Oprean, D., Ikehara, C., Gu, Y., Eyck, L., Crosby, M. (2025). Impact of Retrospective Confidence Prompts on Students’ Metacognitive Awareness and Skills. In: Tareq Ahram, Waldemar Karwowski and Jay Kalra (eds) Human Factors in Design, Engineering, and Computing. AHFE (2025) International Conference. AHFE Open Access, vol 199. AHFE International, USA.
Mostowfi, S., Crosby, M. E., Ogawa, M. B., Ikehara, C. S., Gu, Y., Oprean, D., & Kim, J. H. (2025, May). Augmented Reality vs. Computer-Based Learning: Understanding Metacognitive Awareness Differences. In International Conference on Human-Computer Interaction (pp. 91-100). Cham: Springer Nature Switzerland.
Mastrantuono, W., Kim, J.H., Mohanty, S., Mostowfi, S., Gu, Y., Wang, F., Oprean, D., Wang, Y., Seo, K. (2025, May). Exploring Physical Demand Metric: Slouching Score in Augmented Reality-Based Biomechanics Education. In International Conference on Human-Computer Interaction (pp. 301-311). Cham: Springer Nature Switzerland.
Mohanty, S., Kim, J. H., Mostowfi, S., Gu, Y., Wang, F., Oprean, D., & Seo, K. (2025, May). Assessment of Ergonomic Posture in Augmented Reality Environments Using Slouching Score. In International Conference on Human-Computer Interaction (pp. 312-322). Cham: Springer Nature Switzerland.
Duan, Y., Xu, X., He, H., Li, S., & Gu, Y. (2025). Blending Mixed Reality and Generative AI to Teach Geography: An MR+ GenAI Learning Environment. Journal of Interactive Learning Research, 36(1), 83-100.
Neupane, R. L., Calyam, P., Wang, S., Neupane, K., Pandey, A., Cheng, X., Gafurov, D., Yeddulapalli, H. S., Glaser, N., Singh, K. P., Gu, Y., Li, S., & Srinivas, S. (2024). Online Self-Service Learning Platform for Application-Inspired Cloud Development and Operations (DevOps) Curriculum. IEEE Transactions on Learning Technologies.
Singh, K. P., Glaser, N., AlZoubi, D., Schmidt, M., Li, S., & Gu, Y. (2024). From Traditional to Technology-Enabled: Exploring the Integration of Active Learning in Technology-Enabled Classrooms to Provide an Improved Learning Experience for Students. In Transdisciplinary Learning Experience Design: Futures, Synergies, and Innovation (pp. 169-188). Cham: Springer Nature Switzerland.
He, H., Xu, X., Bueno-Vesga, J., Li, S., & Gu, Y. (2023, June). Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today. In International Conference on Immersive Learning (pp. 150-160). Cham: Springer Nature Switzerland.
He, H., Xu, X., Li, S., Wang, F., Schroeder, I., Aldrich, E. M., Murrell, S.D., Xue, L., & Gu, Y. (2024). Learning Middle-Latitude Cyclone Formation up in the Air: Student Learning Experience, Outcomes, and Perceptions in a CAVE-enabled Meteorology Class. IEEE Transactions on Visualization and Computer Graphics.
He, H., Xu, X., Li, S., Wang, F., Schroeder, I., Aldrich, E. M., ... & Gu, Y. (2024). Work-in-Progress—A CAVE-Based Meteorology Class: From an Instructor’s Perspective. Immersive Learning Research-Academic, 282-288.